Loading model …
Inspector
No model loaded yet - open a file or the sample to see key figures, scene graph and materials.
Scene graph
Materials
In short
glTF is the interchange format for 3D scenes on the web - .glb is its binary flavour, bundling geometry, materials and textures into a single file.
| Controls | Drag with the left mouse button to orbit, with the right one to pan, and use the wheel to zoom. On a touchscreen: one finger orbits, two fingers pan and zoom. |
| Supported files | .glb as well as .gltf, as long as the file is self-contained. Draco- and Meshopt-compressed geometry is decoded. |
| Split .gltf files | A .gltf that pulls in neighbouring .bin or texture files cannot be resolved by the viewer - exporting the model as .glb beforehand solves it. |
| Lighting | The scene is lit by a neutral studio environment computed in the browser, so materials look close to what common 3D packages show. |
| Key figures | The inspector counts meshes, triangles and vertices, lists materials with their textures and shows the bounding box dimensions - handy for checking a model against its budget before you ship it. |
| All local | The file is read and rendered exclusively in your browser. Nothing is uploaded - not even models you are not ready to publish. |